Hello friends, lets continue our tutorial on reverse engineering. Today i will teach you assembly language basic that are necessary for learning reverse engineering.
As we all know assembly language is very important for reverse
engineering and we must know, what are registers and which register
serves for what. How the assembly language instruction work and how can we relate them with normal high language coding( C, JAVA, VB, etc.) to hack any software. So friends, lets start our reverse engineering hacking class part 2..
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| Reverse Engineering Hacking class 2 - Introduction to assembly language |
What is Assembly language?
Assembly language
is a low level or simply called machine language made up of machine
instructions. Assembly language is specific to processor architecture
example different for x86 architecture than for SPARC architecture. Assembly language consist of assembly instructions and CPU registers.
Isoftdl(Lokesh) means I will explain my tutorial considering x86
architecture... Ahhha... From where i start explaining to you ...
assembly language is too big topic... I think i have to tell only what
you need for reverse engineering.. So i start from CPU registers.
CPU registers - Brief Introduction:
First
of all what are registers? Most of Computer Engineering and Electronics
Engineering guys knows about them but for others, Registers are small
segments of memory inside CPU that are used for storing temporary data.
Some registers have specific functions, others are just use for some
general data storage. I am considering that you all are using x86
machines. There are two types of processors 32 bit and 64 bit
processors. In a 32 bit processor, each register can hold 32 bits of
data. On the other hand 64 bit register can hold 64 bit data. I am
explaining this tutorial considering that we are using 32 bit
processors. I will explain the same for 64 bits in later classes on hackingloops.
There are several registers but for Reverse engineering we HackingLoops users are only interested in general purpose registers. We are interested in only 9 General purpose registers namely:
EAX
EBX
ECX
EDX
ESI
EDI
ESP
EBP
EIP
All
these registers serves for different purposes. So I will start
explaining all of them one by one for a more clear and accurate
understanding of register concepts. I am putting more strain on these
because these registers are called heart of reverse engineering.
EAX
register is accumulator register which is used to store results of
calculations. If any function returns a value its stored into EAX
register. We can access EAX register using functions to retrieve the
value of EAX register.
Note: EAX register can also be used for holding normal values regardless of calculations too.
The
EDX is the data register. It’s basically an extension of EAX to assist
it in storing extra data for complex operations. It can also be used
for general purpose data storage.
The
ECX, also called the count register, is used for looping operations.
The repeated operations could be storing a string or counting numbers.
The
ESI and EDI relied upon by loops that process data. The ESI register
is the source index for data operation and holds the location of the
input data stream. The EDI points to the location where the result of
data operation is stored, or the destination index.
ESP
is the stack pointer, and EBP is the base pointer. These registers are
used for managing function calls and stack operations. When a function
is called, the function’s arguments are pushed on the stack and are
followed by a return address. The ESP register points to the very top
of the stack, so it will point to the return address. EBP is used to
point to the bottom of the call stack.
EBX is the only register that was not designed for anything specific. It can be used for extra storage.
EIP is the register that points to the current instruction being
executed. As the CPU moves through the binary executing code, EIP is
updated to reflect the location where the execution is occurring.
The
'E' at the beginning of each register name stands for Extended. When a
register is referred to by its extended name, it indicates that all 32
bits of the register are being addressed. An interesting thing about
registers is that they can be broken down into smaller subsets of
themselves; the first sixteen bits of each register can be referenced by
simply removing the 'E' from the name. For example, if you wanted to
only manipulate the first sixteen bits of the EAX register, you would
refer to it as the AX register. Additionally, registers AX through DX
can be further broken down into two eight bit parts. So, if you wanted
to manipulate only the first eight bits (bits 0-7) of the AX register,
you would refer to the register as AL; if you wanted to manipulate the
last eight bits (bits 8-15) of the AX register, you would refer to the
register as AH ('L' standing for Low and 'H' standing for High).
Introduction to Memory and Stacks:
There are three main sections of memory:
1. Stack Section - Where the stack is located, stores local variables and function arguments.
2. Data Section - Where the heap is located, stores static and dynamic variables.
3. Code Section - Where the actual program instructions are located.
The stack section starts at the high memory addresses and grows downwards, towards the lower memory addresses; conversely, the data section (heap) starts at the lower memory addresses and grows upwards, towards the high memory addresses. Therefore, the stack and the heap grow towards each other as more variables are placed in each of those sections. I have shown that in below Figure..
1. Stack Section - Where the stack is located, stores local variables and function arguments.
2. Data Section - Where the heap is located, stores static and dynamic variables.
3. Code Section - Where the actual program instructions are located.
The stack section starts at the high memory addresses and grows downwards, towards the lower memory addresses; conversely, the data section (heap) starts at the lower memory addresses and grows upwards, towards the high memory addresses. Therefore, the stack and the heap grow towards each other as more variables are placed in each of those sections. I have shown that in below Figure..
High Memory Addresses (0xFFFFFFFF)
---------------------- <-----Bottom of the stack
| |
| | |
| Stack | | Stack grows down
| | v
| |
|---------------------| <----Top of the stack (ESP points here)
| |
| |
| |
| |
| |
|---------------------| <----Top of the heap
| |
| | ^
| Heap | | Heap grows up
| | |
| |
|---------------------| <-----Bottom of the heap
| |
| Instructions |
| |
| |
-----------------------
Low Memory Addresses (0x00000000)
Some Essential Assembly Instructions for Reverse Engineering:
| Instruction | Example | Description |
| push | push eax | Pushes the value stored in EAX onto the stack |
| pop | pop eax | Pops a value off of the stack and stores it in EAX |
| call | call 0x08abcdef | Calls a function located at 0x08abcdef |
| mov | mov eax,0x5 | Moves the value of 5 into the EAX register |
| sub | sub eax,0x4 | Subtracts 4 from the value in the EAX register |
| add | add eax,0x1 | Adds 1 to the value in the EAX register |
| inc | inc eax | Increases the value stored in EAX by one |
| dec | dec eax | Decreases the value stored in EAX by one |
| cmp | cmp eax,edx | Compare values in EAX and EDX; if equal set the zero flag* to 1 |
| test | test eax,edx | Performs an AND operation on the values in EAX and EDX; if the result is zero, sets the zero flag to 1 |
| jmp | jmp 0x08abcde | Jump to the instruction located at 0x08abcde |
| jnz | jnz 0x08ffff01 | Jump if the zero flag is set to 1 |
| jne | jne 0x08ffff01 | Jump to 0x08ffff01 if a comparison is not equal |
| and | and eax,ebx | Performs a bit wise AND operation on the values stored in EAX and EBX; the result is saved in EAX |
| or | or eax,ebx | Performs a bit wise OR operation on the values stored in EAX and EBX; the result is saved in EAX |
| xor | xor eax,eax | Performs a bit wise XOR operation on the values stored in EAX and EBX; the result is saved in EAX |
| leave | leave | Remove data from the stack before returning |
| ret | ret | Return to a parent function |
| nop | nop | No operation (a 'do nothing' instruction) |
*The zero flag (ZF) is a 1 bit indicator which records the result of a cmp or test instruction
Each instruction performs one specific task, and can deal directly with registers, memory addresses, and the contents thereof. It is easiest to understand exactly what these functions are used for when seen in the context of a simple hello world program and try to relate assembly language with high level language such as C language.
Each instruction performs one specific task, and can deal directly with registers, memory addresses, and the contents thereof. It is easiest to understand exactly what these functions are used for when seen in the context of a simple hello world program and try to relate assembly language with high level language such as C language.
Here is simple C program that displays Hello World:
int main(int argc, char *argv[]){
printf("Hello World!\n");
return 0;
}
Save this program as helloworld.c and compile it with 'gcc -o helloworld helloworld.c'; run the resulting binary and it should print "Hello World!" on the screen and exit. Ahhah... It looks quite simple. Now let's look how it will look in assembly language.
0x8048384 push ebp <--- Save the EBP value on the stack
0x8048385 mov ebp,esp <--- Create a new EBP value for this function
0x8048387 sub esp,0x8 <---Allocate 8 bytes on the stack for local variables
0x804838a and esp,0xfffffff0 <---Clear the last byte of the ESP register
0x804838d mov eax,0x0 <---Place a zero in the EAX register
0x8048392 sub esp,eax <---Subtract EAX (0) from the value in ESP
0x8048394 mov DWORD PTR [esp],0x80484c4 <---Place our argument for the printf() (at address 0x08048384) onto the stack
0x804839b call 0x80482b0 <_init+56> <---Call printf()
0x80483a0 mov eax,0x0 <---Put our return value (0) into EAX
0x80483a5 leave <---Clean up the local variables and restore the EBP value
0x80483a6 ret <---Pop the saved EIP value back into the EIP register
As
you can easily figure out these instructions are similar to that of C
program. You can easily note that flow of program is same. Off course it
will be same as its a assembly code of same binary (exe) obtained from
executing above C program.
I
hope you all like it. We will continue our discussion tomorrow where i
will explain how to analyze assembly language codes for those binaries
whose high level source code we don't have.
A
quick tip for all users how to learn assembly language better... Pick a
already made code and generate its binary or exe file and now obtains
the assembly code of that binary and try to relate assembly code with
high language code. I guarantee that will surely help you to understand
better as I always used to do understand things like these ways only.
Share your love by sharing this with your friends.. If you have any issues ask me in form of comments..




Very useful and well explained .Thank you!